Remove Blue Plane Lines Creo Parametric Drawing
To create a 3D model in SketchUp, you're constantly switching amid the drawing tools, views, components, and organizational tools. In this article, you discover several examples that illustrate ways you lot tin use these tools together to model a specific shape or object.
The examples illustrate a few of the different applications for creating 3D models in SketchUp: woodworking, modeling parts or abstruse objects, and creating buildings. The examples are loosely ordered from the simple to the circuitous.
Table of Contents
- Drawing a chair
- Drawing a bowl, dome, or sphere
- Creating a cone
- Creating a pyramidal hipped roof
- Modeling a edifice from a footprint
- Creating a polyhedron
Drawing a chair
In the following video, you see three ways to depict a 3D model of a chair. In the first two examples, you come across two methods for creating the aforementioned chair:
- Subtractive: Extrude a rectangle to the height of the chair. Then apply the Push button/Pull tool (
) to cut away the chair shape.
- Additive: First past modeling the chair seat. Then extrude the dorsum and the legs with the Push/Pull tool.
In the tertiary instance, you meet how to create a more detailed and complex model, using components to simplify modeling the chair legs and rungs on the back of the chair.
Tip: You can employ the tips and techniques demonstrated in these chair examples to create all sorts of other complex 3D models.
Cartoon a bowl, dome, or sphere
In this example, yous look at one fashion to depict a bowl and how to utilize the technique for creating a bowl to a dome or sphere.
In a nutshell, to create bowl, you describe a circle on the ground plane and a profile of the bowl's shape directly above the circumvolve. So you use the Follow Me tool to turn the outline into a bowl by having it follow the original circumvolve on the ground plane.
Here'southward how the process works, step-by-step:
- With the Circle tool (
), draw a circle on the ground airplane. These steps are easier if you start from the drawing axes origin point. The size of this circle doesn't matter.
- Hover the mouse cursor over the origin and so that the cursor snaps to the origin and then move the cursor upwards the blue axis.
- Starting from the blue axis, draw a circle perpendicular to the circumvolve on the ground plane (that is, locked to the reddish or green axis). To encourage the inference, orbit so that the green or reddish axis runs approximately left to right along the screen. If the Circumvolve tool doesn't stay in the greenish or ruby inference direction, press and hold the Shift key to lock the inference. The radius of this second circle represents the outside radius of your bowl.
- With the Outset tool (
), create an commencement of this 2d circle. The offset distance represents the bowl thickness. Cheque out the following figure to see how your model looks at this bespeak.
- With the Line tool (
), draw two lines: one that divides the outer circle in half and one that divides the inner circumvolve that you created with the Get-go tool.
- With the Eraser tool (
), erase the tiptop one-half of the second circle and the face that represents the within of the bowl. When you're washed, you have a profile of the bowl.
- With the Select tool (
), select the edge of the circle on the ground plane. This is the path the Follow Me tool volition use to consummate the bowl.
- With the Follow Me tool (
), click the profile of the bowl. Your basin is complete and you tin delete the circumvolve on the basis aeroplane. The following figure shows the basin profile on the left and the basin on the right.
Note: Why do you lot have to draw ii lines to divide the offset circles? When you draw a circle using the Circumvolve tool (or a curve using the Arc tool, or a curved line using the Freehand tool), you are really drawing a circle (or arc or curve) entity, which is made of multiple-segments that act like a single whole. To delete a portion of a circle, arc, or curve entity segment, you need to break the continuity. The beginning line you draw creates endpoints that interruption the segments in the outer circle, but not the inner circle. Drawing the 2d line across the inner circle breaks the inner circle into two continuous lines.
You can use these same steps to create a dome by only cartoon your profile upside downward. To create a sphere, you don't need to modify the 2d circumvolve to create a profile at all. Check out the post-obit video see how to create a sphere.
Creating a cone
In SketchUp, y'all can create a cone by resizing a cylinder face or by extruding a triangle along a round path with the Follow Me tool.
To create a cone from a cylinder, follow these steps:
- With the Circle tool, describe a circle.
- Utilise the Push/Pull tool to extrude the circle into a cylinder.
- Select the Move tool (
).
- Click a cardinal point on the top edge of the cylinder, as shown on the left in the figure. A cardinal point is aligned with the carmine or light-green axis and acts equally a resize handle. To find a cardinal indicate, hover the Move tool cursor around the border of the top cylinder; when the circle edge highlighting disappears, this indicates a cardinal point.
- Motility the edge to its center until it shrinks into the bespeak of a cone.
- Click at the center to consummate the cone, as shown on the left in the figure.
Hither are the steps to model a cone by extruding a triangle along a circular path:
- Describe a circumvolve on the ground plane. You lot'll find it's easier to marshal your triangle with the circumvolve's center if you start drawing the circle from the axes origin.
- With the Line tool (
), draw a triangle that'due south perpendicular to the circle. (Come across the left image in the post-obit figure.
- With the Select tool (
), select the confront of the circumvolve.
- Select the Follow Me tool (
) and click the triangle face, which creates a cone nigh instantaneously (every bit long equally your computer has the sufficient retentiveness). Yous can see the cone on the right in the following figure.
Creating a pyramidal hipped roof
In SketchUp, y'all can hands draw a hipped roof, which is just a uncomplicated pyramid. For this example, you see how to add the roof to a simple i-room house, too.
To draw a pyramid (pull up a pyramidal hipped roof):
- With the Rectangle tool (
), depict a rectangle large enough to cover your building. To create a true pyramid, create a square instead of a rectangle. The SketchUp inference engine tells y'all when you're rectangle is a square or a gilded section.
- With the Line tool (
), draw a diagonal line from one corner to its opposite corner.
- Draw another diagonal line from one corner to another. In the figure, you lot see how the lines create an X. The instance shows the faces in X-Ray view and then you can run into how the rectangle covers the floor plan.
- Select the Move tool (
) and hover over the middle point until a green inference point is displayed.
- Click the eye indicate.
- Move the cursor in the bluish direction (up) to pull up the roof or pyramid, as shown in the figure. If you lot need to lock the move in the blue direction, press the Up Arrow primal as you movement the cursor.
- When your roof or pyramid is at the desired height, click to end the move.
Tip: When you're creating a model of firm or multistory building, organize the walls and roof or each floor of your building into carve up groups. That style, you can edit them separately, or hide your roof in order to peer into the interior floor plan. See Organizing a Model for details near groups.
In SketchUp, the easiest way to start a 3D edifice model is with its footprint. Later yous have a footprint, you tin can subdivide the footprint and extrude each section to the correct height.
Here are a few tips for finding a edifice's footprint:
- If you're modeling an existing building, trace the outline of the building with the drawing tools. Unless the building is obscured by trees, you can notice an aerial photo on Google Maps and trace a snapshot. From within SketchUp, you tin capture images from Google and load them directly into a model, equally shown in the following figure.
- If y'all don't accept an aerial photo of the existing building you want to model, y'all may need to try the old fashioned route: measuring the exterior to create the footprint and drawing the footprint from scratch. If literally taking measurements of an entire edifice is impractical, you can employ tricks such as using the measurement of a single brick to estimate overall dimensions or taking a photo with an object or person whose length you do know. Meet Measuring Angles and Distances to Model Precisely for more details.
If you're able to start with a snapshot of your footprint, the following steps guide you through the procedure of tracing that footprint. Get-go, gear up your view of the snapshot:
- Select Camera > Standard Views > Acme from the bill of fare bar.
- Select Photographic camera > Zoom Extentdue south to make sure y'all can see everything in your file.
- Use the Pan and Zoom tools to frame a expert view of top of the building that y'all desire to model. You need to be able to meet the building clearly in order to trace its footprint. See Viewing a Model for details about using these tools.
- Choose View > Face Manner > Ten-Ray from the menu bar. In X-Ray view, you can run across the meridian view of the edifice through the faces that you lot depict to create the footprint.
After yous set up up your snapshot, try the techniques in the post-obit steps to trace the building footprint:
- Set up the cartoon axes to a corner of your building. See Adjusting the Cartoon Axes for details.
- With the Rectangle tool (
), draw a rectangle that defines role of your building. Click a corner so click an opposite corner to depict the rectangle. If your building outline includes not–90-degree corners, curves or other shapes that you can't trace with the Rectangle tool, utilise whichever other drawing tools yous need to trace your building's footprint.
- Continue drawing rectangles (or lines and arcs) until the entire building footprint is defined by overlapping or adjacent rectangles, as shown on the left in the following figure. Brand certain there aren't any gaps or holes; if in that location are, fill them in with more rectangles.
- With the Eraser tool (
), delete all the edges in the interior of the building footprint. When you're done, y'all should have a unmarried confront defined by a perimeter of straight edges. You may want to turn off 10-Ray view, as shown on the right in the following figure, in guild to see your faces and final footprint clearly.
- Some simple buildings have a unmarried exterior wall tiptop, just most have more than 1. Subsequently yous complete the footprint, use the Line tool to subdivide your building footprint into multiple faces, each corresponding to a different outside wall height, as shown in the following figure. Then, you tin use the Push/Pull tool (
) to extrude each area to the correct edifice height.
Creating a polyhedron
In this example, yous meet how to create a polyhedron, which repeats faces aligned around an centrality.
To illustrate how you tin create a complex shape with basic repeating elements, this example shows yous how to create a polyhedron chosen a rhombicosidodecahedron, which is fabricated from pentagons, squares, and triangles, as shown in the figure.
The post-obit steps explain how to create this shape by repeating faces around an axis:
- Establish the correct bending between the beginning square and the pentagon, and between the commencement triangle and the square. See Measuring Angles and Distances to Model Precisely for details nearly measuring angles with the Protractor tool.
- Mark the exact eye point of the pentagon, which is shown hither on a green surface that has been temporarily added to the pentagon component. This is the centrality effectually which the copies volition be aligned.
- Brand the square and triangle components, and and then grouping the two components. For details near components, see Developing Components and Dynamic Components. To larn well-nigh groups, see Organizing a Model.
- Preselect the objects that you lot want to copy and rotate (in this instance, the group you just created).
- Select the Rotate tool (
).
- Marshal the Rotate cursor with the pentagon face and click the center point of the pentagon, as shown in the post-obit figure.
- Click the Rotate cursor at the bespeak where the tips of the foursquare, triangle, and pentagon come up together.
- Press the Ctrl central to toggle on the Rotate tool's copy function. The Rotate cursor changes to include a plus sign (+).
- Move the cursor to rotate the choice around the axis. If y'all originally clicked the indicate where the tips of the square, triangle, and pentagon came together, the new grouping snaps into its new position, as shown in the following figure.
- Click to finish the rotate operation.
- Go along rotating copies around the centrality until the shape is complete. As you build the rhombicosidodecahedron, y'all need to group different components together, and rotate copies of those groups effectually various component faces.
Tip: If the component you are rotating around is not on the cherry-red, greenish, or blueish airplane, make certain the Rotate tool's cursor is aligned with the confront of the component before you lot click the eye point. When the cursor is aligned, press and hold the Shift key to lock that alignment as y'all move the cursor to the center point.
Source: https://help.sketchup.com/en/sketchup/modeling-specific-shapes-objects-and-building-features-3d
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